Capturing Reality: Foundations
The Studio, Bath, BA1 2NH
Wednesday 8th July 2026
360° Photography • Photogrammetry • 3D Scanning
Learn how to capture the real world and turn it into powerful digital assets.
This hands‑on, 3-hour workshop introduces professional reality capture workflows used in heritage, architecture, education, and immersive creative projects. Whether you’re documenting spaces, creating 3D assets, or preparing content for game engines, this course gives you the clarity and practical skills to get started.
What You’ll Learn
Who It’s For
This workshop is ideal for:
360° Photography
• Insta360 App
• Insta360 Studio
• Affinity Photo
• Panoee
Photogrammetry
• RealityCapture
• 3ds Max
• Sketchfab
3D Scanning
• Creality Scan
• Matterport
Instructors
Amy Stone – 3D Designer & XR Developer
Commercial experience leading 3D Design teams before completing a Master's in VR and moving into academia. Brings real-world expertise and passion for 3D capture and creation.
Rachel Pownall – Development Manager, The Studio
Has been helping facilitate creative tech projects at Bath Spa University for the last 6 years and has a good understanding of the equipment kept at The Studio. She began her role as Development Manager at The Studio in January.
About This Course Series
This workshop is the first in a new short course series. Future sessions will explore advanced techniques, optimisation pipelines, and digital integration across 360° capture, photogrammetry, and 3D scanning.
Learn how to capture the real world and turn it into powerful digital assets.
This hands‑on, 3-hour workshop introduces professional reality capture workflows used in heritage, architecture, education, and immersive creative projects. Whether you’re documenting spaces, creating 3D assets, or preparing content for game engines, this course gives you the clarity and practical skills to get started.
What You’ll Learn
- How to capture spaces and objects using 360° photography, photogrammetry, and 3D scanning
- When to use each technique, and why it matters
- Professional workflows from capture to optimisation to deployment
- How to prepare assets for online platforms, 3D and XR
- A foundation for progressing into advanced and real‑time pipelines
Who It’s For
This workshop is ideal for:
- Creative practitioners and designers
- Heritage and cultural professionals
- Educators and researchers
- Technologists and developers
- Anyone interested in reality capture, 3D capture, spatial media, or immersive content creation
360° Photography
• Insta360 App
• Insta360 Studio
• Affinity Photo
• Panoee
Photogrammetry
• RealityCapture
• 3ds Max
• Sketchfab
3D Scanning
• Creality Scan
• Matterport
Instructors
Amy Stone – 3D Designer & XR Developer
Commercial experience leading 3D Design teams before completing a Master's in VR and moving into academia. Brings real-world expertise and passion for 3D capture and creation.
Rachel Pownall – Development Manager, The Studio
Has been helping facilitate creative tech projects at Bath Spa University for the last 6 years and has a good understanding of the equipment kept at The Studio. She began her role as Development Manager at The Studio in January.
About This Course Series
This workshop is the first in a new short course series. Future sessions will explore advanced techniques, optimisation pipelines, and digital integration across 360° capture, photogrammetry, and 3D scanning.